"Timmins adds that Sea of Thieves" PC iteration is not an outsourced port, but an internally-developed project, made and launched alongside its console counterpart.
Just to give you an idea, Rare talked about the ability to purchase pets such as parrots, cats, monkeys and the likes.
In addition to having disclosed the details on system requirements, new information has emerged on the customization of Rare's pirate game. "And you'll always know what you're getting - so that means no loot crates". The final game will be significantly different in this regard, as IGN reports that players will be presented with eight procedurally-generated pirates out of the gate to choose from as the player's avatar.
"So it won't just be like, "oh, they've slapped microtransactions in the game, how interesting".
What gets me about the Sea of Thieves PC specs is that the game can technically run on a modern notebook at 540p; something that few developers would even consider (and probably in line with whatever Microsoft's portable computers can run).
Set to launch for Xbox One and Windows 10 on March 20, 2018, a recent datamine into the game's beta files discovered a premium marketplace. It is an online multiplayer video game where you can be a pirate that can sail the seas and do more like-minded activities.
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No, Sea of Thieves won't be diving into that territory.
Speaking with USGamer, the team explained that the first two months after launch will be about being "as reactive as possible". In other words, completely cosmetic. "I think that's the way we'll do it", he said. One of the first updates will introduce microtransactions.
When Rare's Sea of Thieves releases later this year, the game won't have any microtransactions of any kind at launch.
"But we have to have an optional way for people to spend money in our game, because we are running it as a service with a large team", Neate says.
Pre-orders are open now on Amazon, with the base game costing £42 for the Xbox One, and £54 for PC.